Welcome to my Homepage!

 

•This site is still under construction•

 

I created this page myself using Adobe Muse to showcase some of my work and take commissions. Pricelist- and some contact-data is still missing, aswell as image-lightboxes. I am working on it and it should be done soon.

 

Currently i am doing my Bachelor of Arts(hon) in game design and 3D-animation at the SAE-institute in Zuerich, Switzerland. I started digital imaging almost 28 years ago, using the software "Deluxe Paint" on my AMIGA 500. I have been a life-long gamer and back then, games like Monkey Island or Loom inspired me to start drawing graphics.

 

 At around 1998 i went into 3D-graphics and started my first projects with "Milkshape" and the landscape-creator "Bryce". Today my favorite tools are Blender and ZBrush. I also got a diploma in Visual C++ programming, but i am not a programmer at all. I attended a few design- and art-classes, but i am mainly a self-thaught artist.
 I do traditional drawing for 32 years.

 

Besides my study i work as a freelance digital artist. Please see "commissions"-section to read about my rules and if i am currently open to commissioning. In the "home"- and "sketch gallery"-sections you can find various examples of my work coming along from my study or private projects.

 

The software i use to work with are:

 

Blender - EEVEE - ZBrush - Maya

Photoshop - After Effects - InDesign - Clip Studio Paint

Substance Painter - Marmoset - Unreal Engine - Pure Ref

©Tobias Zimmer 2019